Australasian Journal of
Educational Technology
2012, 28(Special issue, 6), 965-982
Enhancing teachers’ ICT capacity for the 21st
century learning environment: Three cases
of teacher education in Korea
Hyeonjin
Kim
Korea National University of Education
Hyungshin
Choi
Chuncheon National University of Education
Jeonghye
Han
Cheongju National University of Education
Hyo-Jeong
So
Nanyang Technological University
Korean teachers are generally considered well trained to
integrate ICT into their
teaching since the inception of the first IT Master Plan of
Korea in 1996. However, the
emergence and adoption of cutting-edge technologies create
demands for evolving
roles and competencies of teachers in the new knowledge
society. Given this changing
landscape of teacher education, the purpose of this paper is to
explore new
educational approaches to enhance teachers’ ICT capabilities in
the 21st century
learning environment in Korea. The literature indicates that
the new roles of teachers
include new media literacy skills and adaptive expertise with
efficiency and
innovation. From this perspective, we examined three cases: (1)
learning Scratch for
computational and creative thinking, (2) learning robotics as
emerging technology for
convergent and divergent thinking, and (3) learning by design
with ICT for systems
thinking. The new approaches, such as focusing on thinking
skills rather than
technical skills, and providing various contexts different from
ordinary classroom
lessons, help teachers to develop adaptive expertise. On the
other hand, participants in
all three cases indicated difficulties in integrating new
ideas, dealing with various
course activities, and understanding unfamiliar design contexts
in their
comprehensive projects. For further studies, it is necessary to
investigate learning
processes and outcomes of teachers’ learning with more depth
and a larger number of
cases and multiple sources of data to verify the potentials and
challenges of these
approaches more rigorously.
Introduction
ICT for education in Korea has shown progressive development
and has matured over
time since the inception of the first IT Master Plan for Korea
in 1996 (Hwang, Yang &
Kim, 2010). While Korean teachers, in general, are considered
to be well-equipped with
ICT skills and knowledge for their current practices, their
evolving roles and
competencies in the rapidly changing society, coupled with the
emergence and
adoption of new technologies, have become a legitimate area of concern.
That is, it is
966 Australian Journal of Educational
Technology, 2012, 28(Special issue, 6)
unclear how well teachers have been equipped to face the
challenges and complexities
of the teaching and learning in 21st century; and what
directions should be taken to
better prepare the new generation of teachers.
Given this changing landscape of teacher education, the purpose
of this paper is to
explore new educational approaches to enhance teachers’ ICT
capabilities in the 21st
century learning environment, taking into account a critical
examination of the current
status of ICT education for teachers in Korea. Toward this end,
three cases of teacher
education in Korea are introduced and examined as to how the
design and enactment
of those courses contributed to enhancing teachers’ ICT
capacity for the changing
needs of 21st century learning environments.
Teacher ICT capacity for the 21st Century learning
The nature of technologies for teaching and learning has become
increasingly social,
collective, and multi-modal since the emergence and rapid
adoption of Web 2.0 and
cloud technologies. Programs that are largely ICT skill-based
are unlikely to prepare
pre-service teachers to learn how to deal with the problem of
complexity-making
intimate connections amongst content, pedagogy, and technology
(So & Kim, 2009).
This may suggest an immediate need to revisit assumptions
underlying what we mean
by necessary ICT competencies for teachers, and further, to
redesign ICT-related
modules in teacher education programs to provide pre-service
teachers with
opportunities for experiencing and developing new media literacy skills.
Based on the preceding discussion, we argue for the critical
need to reframe teachers’
ICT capacities from adaptive expertise perspectives. Since the
seminal article on Two
Courses of Expertise by
Hatano and Inagaki (1986) and the conception of Preparation for
Future Learning (PFL)
by Bransford and Schwartz (1999), adaptive expertise has been
used to explain the differences between novice and expert
learners and further the
importance of developing transferable knowledge and skills.
Hammerness, Darling-
Hammond and Bransford (2005) suggest that the development of
adaptive expertise
involves two dimensions of expertise, efficiency dimension and
innovation dimension:
The efficiency dimension means greater abilities to perform
particular tasks without
having to devote too many attentional resources to achieve them
(p.361).
The innovation dimension involves moving beyond existing
routines and often
requires people to rethink key ideas, practices, and even
values in order to change
what they are doing (p.361).
They argue that the two dimensions are complementary, but can
be antagonistic when
they create conflicts. For instance, in the initial stage of
learning innovative strategies
and knowledge, teachers may experience their practices being
less efficient than
previous approaches. To be adaptive experts, however, they need
to develop
dispositions to perceive such initial experiences, not as a
failure but as a valuable and
productive process of learning.
Hammerness and colleagues (2005) suggest that helping teachers
become adaptive
experts needs three aspects of preparation. First, teacher
educators need to help
teachers to see teaching and learning in fundamentally
different ways from what they
might have learned from the “apprenticeship
of observation” (Lortie, 1975) as school
students. One of the important goals for teacher education is
to help pre-service
Kim, Choi, Han and So 967
teachers view teaching as more than simply applying routine
practices. In certain
cases, this means that pre-service teachers need to reconstruct
their established
perceptions of teaching and learning in order to learn and
adopt new ideas. Second,
helping pre-service teachers teach more effectively means not
only thinking like a
teacher but also knowing for both understanding and enactment.
Pre-service teachers
often face problems of enactment. Effective enactment goes
beyond the ability to apply
routine practices. Instead, pre-service teachers need to be
engaged in reflective
practices where they have opportunities to practice and reflect
on their own enactment
in various contexts (Schön, 1983; Kim & Hannafin, 2008).
Problem-based learning,
case-based learning or micro-teaching are examples of
pedagogical approaches that
help pre-service teachers become better prepared for effective
enactment. The last
aspect involves what they term “the problem of complexity”,
where teaching is viewed
as process of developing habits of mind and practice to enact
and reflect in an
integrated and iterative way.
Adopting the efficiency and innovation dimensions of adaptive
expertise, we argue
that the prevalent models of teacher’s ICT competencies may
have more emphasis on
the efficiency aspect than creating a room for innovative ideas
to grow and mature. As
mentioned earlier, typical ICT competency-stage models are of
little use to the
development of adaptive expertise, while such models may hold
certain values for
efficient teaching and diagnostic purposes. The new direction
of ICT education for
teachers lies primarily in the development of a set of adaptive
and transferable
knowledge and skills, so that teachers are better able to adapt
to the challenging and
complex nature of future learning environments. Therefore, the
epistemic and
pedagogical assumptions underlying the design of ICT courses
for pre-service teachers
have to be revisited a) to focus on doing with understanding
where pre-service
teachers are continuously exposed to better understand the
complexities of teaching
and learning with technology, and b) to develop systematic and
creative thinking skills
to grow innovative ideas.
Sociocultural context: ICT and teacher education in Korea
ICT has been integrated into educational contexts since the
announcement of the first
IT Master Plan for Korea in 1996 that promoted the use of
e-portal (e.g., EDUNET), elearning
(e.g., Cyber Home Learning System), and u-learning (e.g.,
Digital Textbooks).
Recently, the Korean government (MEST, 2011) has announced the
educational policy
on smart learning for the new knowledge society. In tandem with
the government’s
strategic movement toward smart learning, pre-service and
in-service teacher training
need to reflect the new paradigm of learning in their
curriculum in terms of technology
and pedagogy.
In-service teacher training in Korea has been conducted to
support national policies on
ICT for education since the late 1980s (Hwang et al., 2010).
However, the Korean
government has not formulated any centralised policy specific
to ICT in education for
pre-service teacher education. Instead, more agency and control
were given to
individual teacher education institutions (TEIs) and colleges
of education in
universities. Therefore, it can be said that the nature of
ICT-in-education programs in
Korea varies from institution to institution.
In Korea, national teaching certificates can be gained from
several different types of
institutions, including TEIs, universities, and graduate
schools of education. Most
968 Australian Journal of Educational
Technology, 2012, 28(Special issue, 6)
TEIs, commonly named as a National University of Education,
offer compulsory and
elective courses about ICT-related topics (Park, Jun & Kim,
2011). The compulsory
course aims to enhance students’ computer literacy through
hands-on experiences
with computers. Elective courses are designed to help
pre-service teachers to be
“digitally fluent”, and to develop their ability to adapt and
adopt new media in fast
changing environments.
In this paper, we introduce and discuss three cases on ICT
teacher training. The three
cases were purposively selected to unpack how new approaches to
building teachers’
ICT capacities are formulated. All three cases are from the
context of TEIs, where the
authors are affiliated. The three authors in this paper
participated in each case as an
instructor.
Case 1: Learning Scratch
for computational and creative thinking
The first case is a course is offered by Chuncheon National
University of Education
(CcNUE), which was founded in 1939 for elementary school
teacher education. The
course “Computer
Practice” is designed to help pre-service teachers
to be “digitally
fluent” by managing information and creating teaching
materials. The course is
required for all third-year students at CcNUE. Previously, this
course focused on
teaching computer programming knowledge and skills based on
traditional
programming languages. The rationale for selecting computer
programming is that
computer programming supports the development of higher-order
thinking skills such
as computational thinking and problem-solving skills (Papert,
1980; Resnick et al.,
2009; Wing, 2006). In addition, computer programming provides
pre-service teachers
with opportunities to reflect on their own thinking process.
Consequently, pre-service
teachers are expected to become more media-fluent by designing,
creating, and
expressing themselves with digital technologies.
Learning goal
Despite the benefits underlying computer programming,
pre-service teachers often
find it too difficult to master the syntax of programming
languages. In 2008, the
instructors for this course redesigned it using Scratch in order to
overcome this issue.
Scratch is an
educational programming environment developed by the MIT Media Lab
(2012). Scratch provides visual blocks, such as motion, looks, sound, pen,
control,
sensing, operators, and variables. Instead of writing program
codes, Scratch users
compose programs by dragging and stacking these building
blocks. Scratch enables
users to easily create media-rich content by incorporating
graphics, sound, and
animation.
The followings are the aspects of Scratch that meet
the needs of this course. First of all,
Scratch eliminates
syntax errors by using graphical building-block programming. In
addition, using Scratch
moves the focus of the course from
mastering programming
languages to higher-order skills like problem-solving, creative
thinking, logical
reasoning, etc. Furthermore, programming with Scratch promotes
learning by doing
with understanding for the development of pre-service teachers’
adaptive ability. In
this rapidly changing environment, “knowledge alone is not
enough” (Resnick, 2007;
p.18), and therefore, pre-service teachers must be prepared to
adjust themselves in
response to the complexities in a fast-changing world. Lastly, Scratch stimulates
students to come up with creative solutions by allowing playful
experiments with
Kim, Choi, Han and So 969
program fragments. Scratch
scaffolds for powerful ideas by making
concepts more
visible. Scratch has been incorporated into the computer practice course since
the
spring semester in 2009.
Structure and method
The computer practice course consists of nine modules followed
by the orientation
sessions. In the orientation module, pre-service teachers are
introduced to what they
can do with Scratch and become familiar with the Scratch
user interface, the types of
building blocks, and their basic functions. Each module focuses
on a category of blocks
and provides a small Scratch
project, so that the participants can
experiment with
different types of coding blocks for the completion of the
project. The modules guide
the pre-service teachers to create animations, scrap books,
games, quizzes, visual arts,
music, dances, etc. In the last module, the students learn how
to incorporate a Picoboard
to capture the information outside of the computer. The Picoboard is a small
hardware
item that can be connected to a computer via a cable. Using the
sensors on the board,
the participants are able to implement the behaviours of the
objects in the Scratch
projects. The modules are designed for pre-service teachers to
create various types of
teaching and learning content that they can utilise in their
future teaching contexts.
Figure 1: Screen shot of a pre-service teachers’ final project
(5th grade science)
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Technology, 2012, 28(Special issue, 6)
Upon the completion of nine modules, the participants design
and implement their
own project in groups of two. The pre-service teachers choose
any topic in the
elementary subjects, develop a lesson plan, and create learning
content that can be
used in the context of their lesson plan. At the end of the
semester, each group presents
their own project to the class, focusing on how the designed
content helps their
students achieve the learning goals, and how the group coducted
the project with
Scratch, including
their planning and developing processes. For each presentation, two
designated peers and the instructor provided feedback on what
the best feature was
and how they could improve their projects. Figures 1 and 2 show
two examples of final
projects developed by pre-service teachers.
Figure 2: Screen shot of a pre-service teachers’ final project
(5th grade science)
Evaluation
In order to find out participants’ perceptions toward the Scratch programming
course,
a survey was administered to the third-year pre-service
teachers who took the
computer practice course during the fall semester in 2010. In
total, 133 pre-service
teachers (100 female, 33 male) participated in the survey. The
survey included two
sections: learning skills and prospective use in future
teaching. The learning skills
Kim, Choi, Han and So 971
section had five Likert scale items: Scratch programming
helped me to improve (a)
information and media literacy skills, (b) communication
skills, (c) creative thinking
skills, (d) problem solving skills, and (e) self-directed
skills. The prospective use in
future teaching section has two items: (a) I would like to use Scratch in my future
teaching practices and (b) I believe that teaching Scratch programming
to elementary
students would help them to improve their learning skills. The
Cronbach’s alpha for
the
survey was .88.
Participants’ perception of acquiring learning skills through Scratch programming
was
overall positive (Mean=3.81, SD=.73). Among the five items,
participants perceived
that Scratch programming helped to improve creative thinking skills (Mean
=4.03,
SD=.91), followed by problem solving skills (Mean=3.87,
SD=.95), communication
skills (Mean=3.79, SD=.94), self-directed skills (Mean=3.71,
SD=.93), and information
and media literacy skills (Mean=3.65, SD=.88). They also
responded that they would
use Scratch to develop teaching materials in their future teaching
practices (Mean=3.97,
SD=.96). The participants believed that teaching Scratch programming
to elementary
students would help them to improve learning skills (Mean=3.68,
SD=.95).
In addition, the project artifacts were evaluated with five
criteria: pedagogical design,
technological design, creativity (originality), presentation
skills, and promptness. Preservice
teachers’ creativity was evidenced in various manners. One team
created a
project to explain a mathematical concept (e.g., pi) in a simulation that participants
could easily understand. Another team implemented music content
that pre-service
teachers could compose music by placing music notes. Lastly,
another team presented
famous paintings and had participants discover a hidden story
in each painting. Also,
pre-service teachers’ adaptive expertise was indicated in
several aspects. First, they
brought authentic materials (e.g., news) into the content and
these materials were
connected with the subject of teaching. Second, pre-service
teachers recorded their own
voices and used these as voices of characters or sound effects
of the content. Lastly,
they incorporated different genres (i.e., music, movie clips,
arts, stories, and games)
into subject matters and showed their critical selection of
different media.
Lessons learned: Possibilities and challenges
Unlike the traditional computer programming languages, Scratch helped
pre-service
teachers focus on what they could do with programming
languages. Acquiring
programming concepts has become implicit rather than explicit.
Participants were
delighted to have their own agency in the programming
environment as they would
not need to worry about debugging syntactic errors, and were
able to create tangible
products from the initial stage of the course. The variety of
the projects pre-service
teachers created showed how innovative and creative their
approaches can be. In the
course of learning with Scratch, they learned from each other about how to adapt the
skills for prospective teaching, evidenced by the following
qualitative comments given
by students:
I used the skills I learned in this course in my practicum
teaching. The students in my
class loved it. I was thankful that I learned this new tool.
In this course, I created and presented content that I could
use in an actual classroom. I
was glad that through this project, I had an opportunity to
recall what I had learned
and utilised it. I learned from other teams’ presentations.
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Technology, 2012, 28(Special issue, 6)
Programming was not easy, but I have gained some confidence
that I can do. And I
think I will use Scratch
often in my prospective teaching.
I was very impressed by the creative approaches that other peer
students took that I
have never thought of. I learned a lot from watching other
students’ presentations.
In terms of expert adaptability, during this course pre-service
teachers have
experienced the integration and remixing of various media to
represent new ideas.
Scratch was used for
pre-service teachers to create a room for innovative ideas. Yet, one
of the challenges in this course is how to scaffold pre-service
teachers’ thinking
processes since they need to pursue increasingly complex
projects with the integration
of new ideas. In addition, pre-service teachers need to
consider how to use Scratch for
creating educational content in pedagogically meaningful ways.
This implies that
instructors need to help pre-service teachers consider
pedagogical impacts as well as
design aspects.
Case 2: Learning robotics as emerging technology for convergent
and divergent thinking
Cheongju National University of Education (CjNUE), founded in
1941, has built a
reputation for ICT in teacher education as an award-winning
institution in the contest
for software development for teachers hosted by the Korea Education
and Research
Information Service in 2006-2009. The four courses on ICT in
education are provided to
enhance pre-service teacher's computer literacy through
hands-on experiences with
computers, and administrative ability with computer-based
management systems. The
topics range from the traditional ICT technologies to
cutting-edge technologies, such as
robotics for education.
There are mainly two kinds of educational robots: educational
service robots and
hands-on robots (Han, 2010). In particular, learning to teach
with robotics is
considered to be important to teachers in the 21st century
because learning robotics in
schools can facilitate students’ knowledge building through
active inquiry and
constructive activities (Bransford, Brown & Cocking, 2000).
Learning to teach robotics
can also help teachers to understand core concepts of computing
(Klassner &
Anderson, 2003). In Korea, there has been increasing interest
in robotics in elementary
schools. About 43% of elementary schools in Korea were expected
to offer robotics
courses in their extra curriculum in 2010 (Hur, Choi & Han,
2009). The Korean
government also has formulated the nation-wide plan to expand
robot-based learning
through the “R-learning” program.
Among the four required courses on ICT in CjNUE, three courses
focus on general
computer literacy, while the other one is about Web-based Courseware Development and
Programming,
which is the focus of this case study. This particular course is designed to
facilitate the development of convergent and divergent
thinking. Furthermore, the
course aims to help pre-service teachers learn by doing ‘with
understanding’ to
facilitate the development of adaptive expertise.
Learning goal
The learning goals of this course are to improve pre-service
teachers’ abilities for
thinking and doing with creativity, by designing and
programming web-based
courseware, and to facilitate better understanding of the
thinking process in authentic
Kim, Choi, Han and So 973
teaching practices. To achieve these goals, the pre-service
teachers need to work on
web-courseware projects from school students’ perspectives. For
the development of
creative thinking, pre-service teachers are given opportunities
to engage in divergent
thinking processes through digital storytelling and
interface/interaction design.
Finally, pre-service teachers can develop convergent thinking
in the process of
choosing logical solutions to design problems.
Structure and method
This two-credit course consists of five modules: overview,
literacy, design,
implementation and discussion. The overview module includes the
review and
critique session during which pre-service teachers view and
discuss various projects
awarded in previous contests for software development. This
module helps them start
to plan their future projects in the semester. In the literacy
module, the user interfaces
for Flash and
Actionscript are introduced for two weeks. Then participants move to
design and develop their courseware individually and
collaboratively for nine weeks.
When pre-service teachers complete the prototype of their
courseware, they conduct
usability testing with their peers. In the last module,
pre-service teachers learn about
the concept of a robotic-based courseware, based on the IROBIQ
as an educational
service robot with a demonstration. Figure 3 shows a robotic
demonstration designed
for 5th grade elementary science, ‘the change of volumes
according to heat levels’. In
this session, pre-service teachers are expected to actively
engage in the class
discussions.
Figure 3: Screen shots of sample courseware (left) and the
IROBIQ robot (right)
Evaluation and lesson
The official course evaluation of the university included 347
pre-service teachers who
took this course in 2008 and 2009. The result indicated
positive perceptions toward this
course with mean values between 4.10 and 4.28. Participants
perceived that this course
was suitable to meet learner’s needs for learning and thinking
(Mean=4.1, SD=.94),
unique contents compared to other course (Mean=4.28, SD=.88),
improvement of
knowledge and technical skills about ICT (Mean=4.25, SD=.87),
and satisfaction with
promoting self-development (Mean=4.14, SD=.93).
Through this course, pre-service teachers were able to gain
opportunities for creative
thinking during design, logical thinking during development and
programming, and
divergent and convergent thinking during sharing ideas and
discussions. Some preservice
teachers perceived advantages in the course because of its
emphasis on new
types of thinking with technology and problem solving processes
which are facilitating
974 Australian Journal of Educational
Technology, 2012, 28(Special issue, 6)
adaptive expertise. One pre-service teacher mentioned the
following in the course
evaluation:
This course seems to go beyond the scope of computer literacy
and focuses on
designing instructional materials based on pedagogical
knowledge and creative
thinking. I designed the project with deeper thinking through
discussion. And I had to
consider the robotic devices as future media for content
delivery.
I was interested in robotics when I saw the robot in
demonstration. I had a meaningful
time and experienced the fun world of computer and robotics,
even though it was not
easy to work very hard with my project. I guess this course can
hit two birds.
On the other hand, there were some challenges as well. Due to
the range of activities in
the course, the pre-service teachers found it hard to follow
all the course activities that
included storyboarding, computer graphic handling, interaction
design and
programming, and the introduction of the robotic courseware
during the 15-week
semester. Additional challenges included the instructor’s
efforts for integrating
cutting-edge technologies into the university course and
securing budgets for
purchasing robotic equipments.
Case 3: Learning by design for systems thinking
The last case focuses on teacher education for enhancing
teachers’ capacity of creating
new learning environments with technologies. Literature on
teacher learning shows
that exemplary teachers who use ICT in meaningful ways
generally adopt studentcentered
learning, which requires revision or redesign of traditional
lessons (Kim &
Hannafin, 2008). In this regards, this case explores the
efforts of the Korea National
University of Education (KNUE) toward preparing teachers for
future technology-rich
learning environments.
There are several courses in KNUE related to ICT in education.
Particularly, Theory and
Practice for Instructional Material Development and Educational Methods and Educational
Technology are
focusing more on ICT integration into teaching by designing and
developing ICT-applied instructional materials (for details,
see Kim, 2011). In
continuation with these courses, the current course, Instructional Design,
is offered to
graduate students in both the educational technology program
and in the teacher
preparation program.
Learning goal
The purpose of this three-credit course is to help participants
gain systematic thinking
and adaptive expertise through learning by design with a system
approach. Beginning
teachers often gain teaching expertise through iterative
teaching experiences, and their
teaching practices become routines. While such routine
practices tend to increase
efficiency, they can hinder innovations which are required in
21st century teaching and
learning (Hammerness et al., 2005; Kim & Hannafin, 2008).
Accordingly, providing preservice
teachers with opportunities to think innovatively is important
for enhancing
their adaptive expertise. For this purpose, this course
provides teachers with the
opportunity to develop their systematic thinking by coordinating
various components
for creating new learning environments for 21st century,
including curriculum,
content, students, teaching and assessment methods, and
technology. Designing a
lesson with a system approach is essential in that future
schools are likely to adopt
Kim, Choi, Han and So 975
flexible curriculum contents, cutting-edge technologies, and
interactive activities (Kim,
Park & Koh, 2009).
Structure and method
The course activities consist of two sections: instructional
systems design (ISD) and
design of technology-rich learning environments. The first
section focuses on
instructional systems design based on behaviourism; while the
second section is
focusing on designing technology-rich, student-centred learning
environments based
on constructivism. Although the two sections are based on the
different paradigms of
epistemology, they share some common characteristics: a system approach for
design.
That is, ISD includes the systemic components and procedures
for instructional
development such as analysis for task, learner, and
environment, design for learning
objectives and instructional strategies, development for media
and materials, and
evaluation and revision. Sociocultural theories such as
activity theory and distributed
cognition also focus on a system, as a unit of analysis (Bell
& Winn, 2000), including
agent, tool, activity, community, objective and their
interactions.
The instructional methods of the course include lectures,
topical seminars, hands-on,
and project-based learning to bridge theories and practices.
After the instructor’s
introduction and demonstration, each participant selects and
leads each topical
seminar. The instructor scaffolds each topical seminar leader
through discussion and
resources prepared for the seminar. The role of topical seminar
leaders is to enable
participants to deeply understand the particular theories and
designed cases. The
topical seminars are followed by the design projects to help
students understand the
complexity of the design concepts.
The first section consists of seven modules, including an
introduction to ISD, systemoriented
models, classroom-oriented models and product-oriented models,
need
analysis, task analysis, competency-based curriculum, and
practice. Although systemoriented
ISD is more used for military or corporate training programs to
develop entire
courses or curriculum than classroom lessons (Gustafson &
Branch, 2002), the systems
approach of ISD is useful to understand the complexity of
teaching and learning
environments even in school contexts. In particular, the main
idea of this section is that
the instructor introduces a variety of ISD models based on
different purposes and
contexts, so that teachers can view ISD as a design tool, and
select, adapt, and recreate
appropriate ISD tools for own contexts of learning
environments. Accordingly,
participants are asked to design the instructional program in a
non-classroom context
for their design report (i.e., instructional design for the
teacher training program). The
participants in groups of three collaborate to complete the
authentic design project
based on ISD components and procedures. The modules in the
first section are
designed to help participants develop an epistemic view on
instructional design with a
system approach in terms of understanding the complexity of
instructional design
components and procedures. Based on such fundamental
understanding, participants
move on to design technology-rich learning environments; they
are based on
constructivist theories and contexts.
The second section, design of technology-rich learning
environment, consists of five
modules, including an introduction to constructivist learning
environments, design of
constructivist learning environments, activity theory-based
design, distributed
cognition-based design, and grounded design. In this section,
participants learn about
the nature and application of particular theories such as
activity theory and distributed
976 Australian Journal of Educational
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cognition that guide the design and the development of
technology-rich learning
environments in more comprehensive and systemic ways. At the
end of the section,
participants are asked to complete the design report that
delineates how to design
technology-rich learning environments based on constructivist
approaches. Although
the second section allows participants to work with their
familiar subject matter, the
design approach is not familiar to them; participants are
supposed to analyse learners,
learning processes, technology, and interaction between them in
an in-depth manner.
The final design report should present not only a
technology-rich lesson plan, but also
a comprehensive learning environment, including educational
problem statement,
theoretical design framework, technology, design procedure, and
lesson plan.
Evaluation and lesson
After the first section, the instructor administered the
questionnaire to understand the
nine participants’ reactions to the ISD activities. The
questions include participants’
perceptions toward instructional design experiences for
designing technology-rich
environments during their pre-service teacher training and
their experiences of
completing the ISD design report in this course, including both
positive and negative
experiences.
Regarding participants’ perceptions for instructional design
with a system approach,
all participants indicated their difficulties in completing
instructional design for
unfamiliar contexts. On the other hand, through this learning
experience, the
participants could develop an epistemic view and attitude
toward design perspectives
which include systems thinking and adaptive expertise. For
instance, one participant
reported the following regarding his design experience in
unfamiliar contexts:
It [instructional design for the teacher training program] is
not necessarily to know as
a teacher. However, I was able to develop the competency both
as a teacher and an
instructional designer when I participated in projects related
to teacher support,
learning environments, and system construction in the
comprehensive educational
context (e.g., development of instructional materials, training
teachers).
Participants also reported several positive perceptions such as
collaborative design
experiences for the first ISD project, the development of new
perspectives for
instructional design in non-classroom settings, positive
learning experiences about
detailed components and procedures of instructional design, the
development of a
sense of design aspects, and hands-on experiences in the
authentic project context.
In the second section, the participants’ draft design reports
did not represent
comprehensive learning environments well; the technology-rich lesson
plans lack
support from in-depth analysis. The instructor gave feedback on
the draft and the
participants submitted the revised reports. Participants’
revised reports indicated how
they were using systems thinking by aligning problems,
theories, and technology. For
example, one participant identified the educational problem in
mathematics education
as mathematical anxiety. To solve this problem, she adopted
situated learning and
realistic mathematics education as grounding theory and
wiki-based collaboration as
technology and pedagogy. She redesigned existing
classroom-based mathematics
lessons into a wiki-based learning environment.
On the other hand, the participants had asked for various
design cases to better
understand the complexity of design processes. Building on this
learning experience,
Kim, Choi, Han and So 977
the participants may take another advanced course, Emerging Learning Environment
Design II, in the
following semester to apply and expand their systems thinking and
adaptive expertise in creating technology-rich learning
environments.
Characterising new approaches for enhancing teachers’ ICT
capacity
In this section, we characterise the new approaches to teacher
education for 21st
century learning environments by comparing and contrasting the
three cases to better
understand some essential features across different contexts of
teacher education. Table
1 summarises the characteristics of the three cases as new
approaches to teacher
education for enhancing ICT capacity in 21st century learning
environments, along
with the general information about the courses such as course
titles, target audience,
offering types, credit hours, learning goals, etc.
Table 1: Characterising the new approaches to teacher education
with three cases
Component Case 1 Case 2 Case 3
Course title Computer Practice Web-based CourseWare
Development and
Programming
Instructional Design
Target
audience
All students All students Educational technology
students, but not limited to
Type Compulsory Compulsory Elective
Credit 1 credit 2 credits 3 credits
Learning
goal
Computational thinking,
creative thinking
Logical, convergent and
divergent thinking
Instructional design ability,
systems thinking
Topic Creating animations,
games, digital stories, etc.
Programming concepts
Creating web courseware
for elementary school
lessons
Instructional systems
design and technology rich
learning environment
design
Instructional
method
Practice, collaborative and
individual projects
Lecture, practice,
discussion, individual
projects.
Seminar, practice, and
collaborative and
individual project
Success
factor
Focusing on thinking skills
rather than programming
syntax; fostering critical
thinking in integrating
various media for
educational purposes
Thinking as a producer not
a consumer for web
courseware; discussing
and sharing creative
projects
Providing unfamiliar
situations as design topics
and approaches to increase
systems thinking;
providing consistent focus
— systems design across
different epistemological
perspectives
Lessons
learned
Scaffolding strategies are
required to stimulate
learners’ thinking
processes to pursue
increasingly complex
projects
Sharing divergent thinking
via usability and learning
interaction for the best web
courseware are needed
Various design cases are
needed to understand the
complex concepts of
systems design
Learning goals
The learning goals of three cases focus more on enhancing
teachers’ thinking skills by
learning both ICT education (i.e., learning about ICT) and ICT
in education (i.e.,
learning with ICT). The learning goals also include the development of
knowledge and
skills in subjects such as programming or authoring tools and
instructional design. For
978 Australian Journal of Educational
Technology, 2012, 28(Special issue, 6)
example, Cases 1 and 2 emphasise the importance of teachers’
creative thinking during
the process of developing ICT-based materials while Case 3
emphasises the importance
of systems thinking in instructional design and development.
Because the course
topics and activities in Cases 1 and 2 focus more on the
development of lesson
materials with emerging technologies, it is essential for
pre-service teachers to develop
creative, computational and logical thinking. On the other
hand, the learning goal in
Case 3 focuses more on developing learning environments based
on systems thinking
where teachers view teaching and learning as complex systems.
Ultimately, all three cases aim to help pre-service teachers
develop adaptive expertise,
which is essential for the next generation of teachers to be
prepared in a changing
world. As mentioned earlier, adaptive expertise includes two
dimensions — efficiency
and innovation (Hammerness et al., 2005). In all three cases,
the efficiency dimension
was increased when pre-service teachers were asked to complete
their authentic
projects within a certain time frame. Because authentic
projects often involve
complexities and unexpected failures, students can have
opportunities to practise time
management with reasonable timeframes, efforts, and cost for
productive outcomes.
Through the repeated design experiences in multiple projects,
participants increased
their efficiency by managing complexities. The innovation
dimension of teachers’
adaptive expertise can be enhanced when they develop new
perspectives on
technology and pedagogy during the process of completing their
course projects.
Because all three cases involved cutting-edge technologies or
innovative pedagogical
ideas for developing lesson plans and lesson materials,
participating teachers were
expected to integrate content and technologies in innovative
ways.
Topics
The course topics in the three cases focus on design and
development of lessons and
instructional materials with technology. The topics in Cases 1
and 2 are related to
computer programming while Case 3 is related to instructional
design. Particularly,
because Cases 1 and 2 involve cutting-edge technologies,
pre-service teachers could
understand how new technologies make teaching and learning more
innovative in the
changing world. Case 3 situated teachers in unfamiliar contexts
in terms of content and
design approaches for instructional design so that teachers
could understand the
meaning of systems design.
Instructional methods
The instructional methods in the three cases were
comprehensive, to bridge the gap
between theory and practice. That is, the courses were designed
to provide lectures on
theories and cases, followed by authentic projects that require
the integration of theory
and practice. This approach around the nexus of theory and
practice is consistent with
the teacher education literature, emphasising the importance of
situated learning with
authentic projects in teaching contexts (Kim & Hannafin,
2008).
The instructional methods in Cases 1 and 2 present interesting
approaches: Immersing
first, applying later. For example, because the focus of the
course was on developing
lesson materials with Scratch
which school students will use as a
learning tool, preservice
teachers needed to immerse themselves into this learning tool
from school
students’ perspectives. After learning Scratch for creative
thinking, pre-service teachers
can better understand their future students’ motivation and
difficulties and prepare
their lesson materials accordingly.
Kim, Choi, Han and So 979
Case-based learning (e.g., case methods) is useful in teacher
education situations
where it is difficult to understand complex and innovative
ideas (Kim, 2011).
Accordingly, Case 2 used concrete cases for reviewing project
work done by previous
students, and for better understanding of the role of emerging
technology such as
robots in education. The pre-service teachers’ critiques on the
projects by previous
students made them anticipate and plan their course projects
better. Also, it is effective
to use multiple authentic cases for demonstrating and
discussing the affordances of
robots (e.g., IROBIQ) in educational contexts, because new
concepts and ideas can be
strengthened via concrete cases.
Success factors and lessons learned
All three cases present some extent of trials and errors during
implementation of the
courses. However, success factors involve several
characteristics of the new approaches
to teacher education. First, focusing on thinking skills rather
than technical skills and
theoretical knowledge, and supporting teachers to think
differently and relearn new
perspectives beyond their previous experience. Second,
providing various contexts,
such as various media in Case 1, and different epistemological
perspectives and
practices in Case 3, is useful for enhancing thinking skills,
such as critical thinking and
systems thinking, and, more importantly, adaptive expertise.
Since the learning goals
toward the development of thinking skills are complex with
multiple dimensions, they
are not easily understood from the single perspective and tool
(Spiro, Feltovich,
Jacobson & Coulson, 1992). Instead, various media and
perspectives in the cases were
used to integrate complex concepts of topics, and further to
facilitate the development
of the desired thinking skills. Third, providing new roles to
teachers is effective in
making them aware of the challenges and potentials in new
environments, and willing
to apply innovative ideas. That is, following routines
represents efficiency, but having a
habit of reflection is likely to lead innovation (Hammerness et
al, 2005; Kim &
Hannafin, 2008). For instance, the instructor in Case 2
encouraged participants to think
of themselves as producers, not simply consumers (or
implementers) of web
courseware. Similarly, the projects in Case 3 enabled
participants to take a role as
instructional designers. This presented a different design
situation, where the designed
educational programs will be used by other instructors that the
instructional designer
may not know. This situation is different from classroom lesson
plans that teachers
often design and develop lessons for their own classes, where
they view themselves as
implementers rather than designers.
On the other hand, the three cases present different lessons
learned from the
experiences of designing and enacting new curriculum. First,
while all cases adopted
comprehensive, authentic projects with new approaches, such as
the development of
materials with cutting-edge technologies and instructional
design in unfamiliar
situations, the projects also demanded higher workloads than
other typical classes.
Although participants acknowledged the positive effects of the
courses in Cases 2 and
3, they also felt it was difficult to complete the projects.
Motivating teachers is essential
to make them understand why they learn, and engage them in
meaningful course
projects (Kolodner & Guzdial, 2000). Second, providing
scaffolding strategies is needed
to facilitate teachers’ thinking processes during complex
projects such as Case 1
mentioned above. Similarly, in the other graduate course of
Case 3, participants said
that they needed some cases as scaffolds to learn from other
experiences. Lastly,
undergraduate courses in Cases 1 and 2 present institutional
support; the courses are
compulsory for all pre-service teachers. That leads to larger
impacts on broader
audiences from the various departments so that many next
generation teachers can
980 Australian Journal of Educational
Technology, 2012, 28(Special issue, 6)
learn innovative teaching practices during their preparation
programs. This universitylevel
implementation is impossible without institutional support.
Also, because
innovative approaches to teacher education often involve
hands-on activities,
traditional evaluation methods such as paper and pencil tests
and relative evaluation
are difficult in relation to assessing teachers’ learning
holistically. Instead,
performance-based evaluation and criterion-referenced
evaluation are recommended
as new evaluation methods.
Conclusion
The goal of this paper is to introduce and discuss three cases
of teacher education in
Korea as new approaches to 21st century learning environments,
and to analyse what
features of the teacher education cases may be characterised as
new approaches. In this
paper, Cases 1 and 3 exemplify that ICT is viewed as a
mediating tool for teachers to
learn a set of thinking skills and beliefs, such as
computational, creative, or systems
thinking, which comprise the fundamental skills that they need
to possess in order to
be adaptable in the emerging complexity of current educational
landscape. Case 2
shows the possibility of broadening the traditional conception
of ICT with the
illustration of teachers developing a capacity to learn
cutting-edge technologies like
robotics, for convergent and divergent thinking, and how such
preparation helps
teachers better understand both the potential and challenges of
teaching and learning
in future environments. All the three cases elucidate our point
that building the ICT
capacity for the next generation of teachers requires us to
revisit our underlying
assumptions on the role of ICT for education and to reconsider
the design of ICT
training modules consistent with our epistemic view.
We conclude by addressing two limitations and then suggest
future research
directions. Firstly, the selection of three cases was purposive
since we aimed to select
and analyse cases that revealed the research phenomenon, which
was to unpack the
making of more innovative approaches to ICT courses in teacher
education contexts.
We understood the inherent limitations associated with
purposive sampling in terms
of generalisability and credibility. Since the authors were
also the instructors in the
three courses discussed in the paper, some cautions should be
made in terms of
generalising the findings. However, we believe that the present
study surfaced
important issues in teachers’ ICT capacity building and teacher
training models, and
such issues could be further sought in-depth in future research
studies that involve a
larger number of cases and multiple sources of data. Lastly,
this paper is the starting
point to briefly explore new approaches to teacher education
for 21st century learning
environments. For further studies, it will be necessary to
examine learning processes
and outcomes of pre-service and in-service teachers more
in-depth. Also, it is
important to examine closely what theoretical underpinnings
support and explain
these approaches to teacher education, so that teacher
educators and researchers can
understand and verify new approaches for new environments.
Acknowledgments
We wish to thank Sunghwan Gu and Wookyung Shim (Figure 1),
Sulee Kang and
Yuna Yim (Figure 2), and Minjung Lee (Figure 3) for sharing
their projects used in this
paper.
Kim, Choi, Han and So 981
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Authors: Dr Hyeonjin
Kim, Assistant Professor
Department of Education
Korea National University of Education
San 7 Darak-ri, Gangnae-myeon, Cheongwon-gun, Chungbuk 363-791,
Korea
Email: jinnie@knue.ac.kr Web: http://bbs.knue.ac.kr/~jinnie/
Dr Hyungshin Choi, Assistant Professor
Department of Computer Education
Chuncheon National University of Education
Gonggi Ro 126, Chuncheon 200-703, Gangwon-Do, Korea
Email: hschoi@cnue.ac.kr Web:
https://www.cnue.ac.kr/eng/main/main.jsp
Dr Jeonghye Han, Associate Professor
Department of Computer Education
Cheongju National University of Education, Cheongju, Chungbuk
361-712, Korea
Email: hanjh@cje.ac.kr Web: http://comm.cje.ac.kr/~hanjh/
Dr Hyo-Jeong So, Assistant Professor
Learning Sciences and Technologies, National Institute of
Education
Nanyang Technological University, 1 Nanyang Walk, Singapore
637616
Email: hyojeong.so@nie.edu.sg Web:
http://www.nie.edu.sg/profile/so-hyo-jeong
Please cite as: Kim,
H., Choi, H., Han, J. & So, H.-J. (2012). Enhancing teachers’ ICT
capacity for the 21st century learning environment: Three cases
of teacher education in
Korea. In C. P. Lim & C. S. Chai (Eds), Building the ICT
capacity of the next generation
of teachers in Asia. Australasian
Journal of Educational Technology,
28(Special issue, 6),
965-982. http://www.ascilite.org.au/ajet/ajet28/kim.html
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